![]() The campaign, titled Realm of Chaos, begins with the bear god Ursun held captive by the daemon Bel’akor (magnificently voiced by Richard Armitage), and the mysterious Advisor showing his hand at long last. A decision that shakes the world to its foundation and sets the stage for the main campaign. By the time you reach the end, after a series of twists and turns I won’t spoil, Yuri is consumed by Chaos and makes a decision. However the journey takes a heavy toll on his mental state. This journey takes him and his men deep into the Chaos Wastes. The Prologue introduces you to Yuri, a Prince of Kislev searching for his nation’s missing god Ursun. It’s such a beautiful game, with so many visually distinct locations. I feel it more than surpasses the king of RPG/Strategy narrative games, WarCraft III. However, Warhammer III’s Realm of Chaos campaign is on a whole other level. TW: Warhammer II’s Vortex Campaign was already ambitious in its attempt to merge a narrative campaign with classic Total War sandbox gameplay. It’s also a fantastic opening to the most aggressive narrative Creative Assembly has ever pushed. This seven to ten hour experience isn’t just the best tutorial I’ve seen in a strategy game. Don’t worry though, the best was saved for last.Įveryone’s Total War: Warhammer III journey begins the same way, with the Prologue. Yet all good things must come to an end, and here we are with Total War: Warhammer III. Passions were reignited and it’s been a genuine delight to follow the series over the years. Then Total War: Warhammer released and both Creative Assembly and Total War were reborn better than ever. While the idea seemed promising, most were skeptical at best of what the CA we knew could do. Then came the announcement that they would be hinging their entire future on a licensed fantasy game, a first for the franchise. Following a string of underwhelming releases, the franchise was sinking, and Creative Assembly seemingly worn out. It’s been a journey to reach this moment, and part of me still can’t believe we’ve made it.
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